A Goblin raiding band is approaching the foothills of the Dwarvish Mountains. The Dwarves send a small but tough force out to stop it but their defence is a disorganized triple line (see OHW for effects of disorganization). The objective is sole occupancy of the hill by Turn 15.
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| The unit of crossbow Dwarves guarding the bridge |
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| The Goblin force has arrived. Note each tree represents an impenetrable wooded area |
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| Goblins swarm in to attack the bridge guards |
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| The Dwarves fall back but have inflicted damage on the lead unit |
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| The Goblins come up against the second line |
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| The Goblins push the Dwarves back further on the left |
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| Half way through the battle and the Dwarves still hold firm |
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| However, their resolve begins to falter |
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| The Goblins attempt to surround the Dwarves |
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| Casualties are mounting |
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| The Goblins break through and are on the hill |
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| The last Dwarf unit is destroyed and the Goblins win the field |
This game was played with a version of the Portable Wargame that did away with the Exhaustion Point rule to bring it more in line with OHW rules. There were no Generals either.











