When I played this scenario last, Kaptain Kobold quite rightly pointed out that I was making the job of the attacker more difficult by using rules that required the game to stop once an Exhaustion Point was reached. Yesterday, after a small delay to deal with 2021 related issues, I played it again using a version of the OHW rules for Horse & Musket, set on a grid. The rules are only really changed by using a grid to measure movement and range.
The tactics and forces were identical to the first attempt, except this time there was no requirement for a figure to represent the Commander of either force. For anyone unfamiliar with the scenario, the Commander of the violet coloured force must hold both the hill and the town (keeping two units close to each); the Commander of the yellow coloured army only needs to capture one of the objectives in order to win.
|
The Battle underway - Violet's Skirmishers occupy the woods |
|
Yellow's cavalry unable to attack Infantry in Square go off to bother some artillery |
|
Artillery and Infantry fire have cleared the hill, at a cost |
|
The race to reoccupy the hill |
|
Army Violet regain control of the hill |
|
before being reduced to nothing |
|
Although Violet held the town, they had lost the battle |
|
Yellow are victorious, though they have lost half of their numbers |