Showing posts with label OHW#01. Show all posts
Showing posts with label OHW#01. Show all posts

Sunday, 3 August 2025

Scenario 1: Pitched Battle (1) (2nd go)

 For this go at Scenario 1 I used Portable Wargame rules with slight variations. Exhaustion Point was replaced with Rout Point at 50% loss of points, and Generals had Zero points but still added a bonus of plus one in combat.

The armies facing one another were Corinthia and Stygia (from Robert Howard's Hyboria). The scenery was there to break up an otherwise featureless plain and had no effect on the battle.

The Stygian Army (4 Infantry 1 Cavalry 1 Archer) had the initiative and moved forward aggressively. The Corinthian Army (3 Infantry 1 Cavalry 2 Archers) played more defensively.


 Despite being on the defensive, the Corinthians were drawn down on their right and did some early damage to the Stygians.

The Sons of Set fought back and soon the losses on both sides appeared equal again.

The battle was on a knife edge, with the Stygian's being repulsed then attacking again

but in the end, it was the defensive tactics of the Corinthians that prevailed. The Stygian losses became too great, and they routed.


This is my least favourite of Neil Thomas's Scenarios though it still proved to be a fun little game!


Sunday, 21 June 2020

Scenario 1: Pitched Battle

For this scenario I used Jay Ward's Simplicity in Hexes rules and the Campaign setting he created to go with them (see here). I played his mini campaign back in May 2019 and enjoyed it immensely. 
The continuing animosity between the rulers of Aix-En-Pains and Bad Schmaltzburg once again results in warfare...

Introduction - in which we discover how conflicts can arise

The Marquis of Aix-En-Pains has recently discovered a new fashionable form of humour (in which the Joker compares the Jokee's Mother with an unfavorably large object) and attempts to try it out on his old sparring partner, the Duke of Bad Schmaltzburg. The Duke, who is not known for having a sense of humour, does not take it well.



The Battle

The objective of each side is to give the other a good drubbing, no holds barred. Sometimes this sort of game (fight to the last man) is just what is required).


Aix-En-Pains fielded 4 Infantry battalions and a squadron each of Cavalry and Dragoons.
Bad Schmalzburg had 3 Infantry battalions, a squadron of Cavalry and two artillery batteries.


I used the card draw activation system that is suggested by the Rules which is excellent for solo play as all sorts of possibilities and nasty surprises transpire.


The action was fast and bloody...


and resulted in a shoot out between two Infantry battalions and two batteries of artillery


The Infantry prevailed.



Fast, furious fun and, I think, capturing the spirit of the scenario. 

The Marquis naturally blamed the Duke for the bloodshed...