Monday 26 December 2022

Scenario 24: Bottleneck

 In this Scenario, a smaller force of Peasants (4 units) attempts to slow the progress down the road of a larger force of Holy Order Knights (6 units). I used these figures as I had just rehoused them and thought they could do with a game after many years in storage.

The lake and the wood (that can only be entered by the local peasant woodsmen) form obvious barriers to movement. 

To win, the Peasant force needs to keep troops on the road, or at least the edge of it, by Turn 15 in order to hamper the Knights' progress.

The opening positions
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The Knights advance down the road taking the odd hit from the woodsmen, while their infantry reorganize themselves 

The road block

A Crossbow unit (bottom left) engages the archers in the wood

The road block is steadily being removed



The peasants hold on 

The force blocking the road is destroyed however the woodsmen remain

The pesky archers in the woods proved impossible to dislodge from their position, so technically the Peasant force met its objective. The OHW rules give them +2 to their dice roll when firing, plus they are in cover, halving any received fire. They quickly defeated the Crossbow unit that had tried to winkle them out early in the game. 
A few years' ago I tried this Scenario with in an ACW setting (see HERE) which also resulted in a win for the smaller force.

Saturday 17 December 2022

Scenario 23: Defence in Depth

 This game was played using Neil Thomas's ACW OHW rules - to explain the dice marking unit strength; a White 1 = ten. If there are two black dice add the pips shown together.

The Union objective is to exit 3 units (at any remaining strength) from the table. Only the CSA force may enter the wooded areas.

Opening positions - CSA hold 2 fords. The bridge is unguarded

The Union forces advance rapidly but are taking fire 

The Union force has largely crossed the river by turn 5



By turn 7, the first Union unit is exiting as casualties mount on both sides

The CSA cavalry (top of pic) have destroyed a Union Cavalry unit and now attack the artillery

The Union Cavalry unit has exited the table with a single strength point
The last CSA Infantry unit has been destroyed

The third Union unit is free to exit, leaving the artillery men to their fate. Union victory.

A fast, bloody affair, but good fun.

Friday 9 December 2022

Scenario 22: Ambush

 Army Tan are attacking an Army Green base that their scouts report is lightly manned. They fan out and approach to within firing range. Unfortunately, most of the Army Green force are hidden in the woods on their left flank...


Army Tan are pinned and unable to fight back until turn 3, and subsequently take some damage 

Army Tan's infantry engage the ambushers...

The heavier weapons engage the mortar team in the base



Tan's commander orders his men to rake the tree-line with fire, whilst his Armoured Car gets up close to the enemy base

Still taking hits in the open, Army Tan move in close 


By the end of the game, Army Tan is reduced to one Infantry unit and a badly damaged Armoured Car, however the Scenario requires the ambushers to eliminate all enemy units..


I'm inclined to award Army Green the victory!