Army Red has launched a surprise attack, sending a brigade East in an attempt to capture a vital crossroads. Unknown to Red, Army Blue has a small force straddling the road, with more troops on their way.
The victory condition for this scenario is simply to have a unit on the crossroads when the battle ends (at Turn 15 or when both sides reach Exhaustion Point).
To the sides of the road are a forest (too dense to enter) and an area of bog (also off limits, though it's possible to go around it).
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Red's full brigade arrives on Turn 1 to encounter Blue's force - both are surprised to see the other
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Red attacks at once hoping to clear the road quickly (there's an erroneous dice showing a cavalry unit with 4 SP - should be 3) |
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Blue's Guards, assaulted by two squadrons of Hussars, fall back, but the Militia are holding their ground. Turn 3 sees reinforcements arrive for Blue
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Red push forward towards the Xroads |
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The militia fight to the last SP
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Blue's guards tough it out, though his cavalry are pushed to the edge of the board
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The militia are defeated and Red can move the rest of his force forward |
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Blue's Hussars are back, but the Guards are in trouble
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Turn 9 and the rest of Blue's force arrives
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Turn 10 - both sides have taken so many casualties EP is reached. Blue holds the Crossroads and is victorious
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