Army Red has launched a surprise attack, sending a brigade East in an attempt to capture a vital crossroads. Unknown to Red, Army Blue has a small force straddling the road, with more troops on their way.
The victory condition for this scenario is simply to have a unit on the crossroads when the battle ends (at Turn 15 or when both sides reach Exhaustion Point).
To the sides of the road are a forest (too dense to enter) and an area of bog (also off limits, though it's possible to go around it).
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Red's full brigade arrives on Turn 1 to encounter Blue's force - both are surprised to see the other
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Red attacks at once hoping to clear the road quickly (there's an erroneous dice showing a cavalry unit with 4 SP - should be 3) |
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Blue's Guards, assaulted by two squadrons of Hussars, fall back, but the Militia are holding their ground. Turn 3 sees reinforcements arrive for Blue
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Red push forward towards the Xroads |
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The militia fight to the last SP
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Blue's guards tough it out, though his cavalry are pushed to the edge of the board
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The militia are defeated and Red can move the rest of his force forward |
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Blue's Hussars are back, but the Guards are in trouble
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Turn 9 and the rest of Blue's force arrives
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Turn 10 - both sides have taken so many casualties EP is reached. Blue holds the Crossroads and is victorious
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Maudlin Jack Tar,
ReplyDeleteA great battle report! If I wasn’t up to my eyes with my own WW2 project, I’d be doing something similar.
More power to your efforts,
Bob
Cheers Bob. Perhaps your Eastern front project could be swiftly followed by a Horse & Musket one?
DeleteDid both Red and Blue reach EP on T10?
ReplyDeleteHi Jonathan. Yes, despite having reinforcements, Blue's force was as depleted as Reds' and they both arrived at EP at the same time.
DeleteA hard earned victory, will the Bluvians take the offensive and punish the Reds for the invasion?.
ReplyDeleteYou're right on the mark there Paul! The next game will see the Bluvian Army on the offensive; but don't tell anyone. Careless talk and all that.
DeleteAnother great battle Jack and one that looked far too close for comfort for both sides. This campaign is making for some fantastic games.
ReplyDeleteCheers Mr Sprinks. I must admit I thought Red would have swamped the 2 early defending units but they proved to be stubborn!
DeleteRGreat little action and a fitting conlcusion the campaign, naff decisionby Red btw.
ReplyDeleteI really thought Red would charge straight through and grab the crossroads. There you are. It all went wrong.
DeleteYou are rattling through these scenarios! I must stop being so apathetic and get on with my journey.
ReplyDeleteI'm taking advantage of a bit of slack on the domestic front. It won't last!
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