In this Scenario, a smaller force of Peasants (4 units) attempts to slow the progress down the road of a larger force of Holy Order Knights (6 units). I used these figures as I had just rehoused them and thought they could do with a game after many years in storage.
The lake and the wood (that can only be entered by the local peasant woodsmen) form obvious barriers to movement.
To win, the Peasant force needs to keep troops on the road, or at least the edge of it, by Turn 15 in order to hamper the Knights' progress.
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The opening positions |
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The Knights advance down the road taking the odd hit from the woodsmen, while their infantry reorganize themselves |
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The road block |
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A Crossbow unit (bottom left) engages the archers in the wood |
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The road block is steadily being removed |
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The peasants hold on |
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The force blocking the road is destroyed however the woodsmen remain |
The pesky archers in the woods proved impossible to dislodge from their position, so technically the Peasant force met its objective. The OHW rules give them +2 to their dice roll when firing, plus they are in cover, halving any received fire. They quickly defeated the Crossbow unit that had tried to winkle them out early in the game.
A few years' ago I tried this Scenario with in an ACW setting (see HERE) which also resulted in a win for the smaller force.
Lovely report, and a change to medieval this time πππΌ. Did you use the OHW combat factors and troops from the Medieval chapter, or any different types added in? The Teutonic types were a bit stuffed by those Peasant archers….very hard to shift. 20mm, I assume?
ReplyDeleteThanks Martin - yes 20mm plastic. The OHW medieval rules plus scenario additions.
ReplyDeleteππΌππΌ. Not many to go now, MJT!! Any more games planned in the ‘winter break’?
DeleteYes I hope to get a few games played soon!
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