Monday, 26 December 2022

Scenario 24: Bottleneck

 In this Scenario, a smaller force of Peasants (4 units) attempts to slow the progress down the road of a larger force of Holy Order Knights (6 units). I used these figures as I had just rehoused them and thought they could do with a game after many years in storage.

The lake and the wood (that can only be entered by the local peasant woodsmen) form obvious barriers to movement. 

To win, the Peasant force needs to keep troops on the road, or at least the edge of it, by Turn 15 in order to hamper the Knights' progress.

The opening positions
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The Knights advance down the road taking the odd hit from the woodsmen, while their infantry reorganize themselves 

The road block

A Crossbow unit (bottom left) engages the archers in the wood

The road block is steadily being removed



The peasants hold on 

The force blocking the road is destroyed however the woodsmen remain

The pesky archers in the woods proved impossible to dislodge from their position, so technically the Peasant force met its objective. The OHW rules give them +2 to their dice roll when firing, plus they are in cover, halving any received fire. They quickly defeated the Crossbow unit that had tried to winkle them out early in the game. 
A few years' ago I tried this Scenario with in an ACW setting (see HERE) which also resulted in a win for the smaller force.

4 comments:

  1. Lovely report, and a change to medieval this time πŸ˜ŠπŸ‘πŸΌ. Did you use the OHW combat factors and troops from the Medieval chapter, or any different types added in? The Teutonic types were a bit stuffed by those Peasant archers….very hard to shift. 20mm, I assume?

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  2. Thanks Martin - yes 20mm plastic. The OHW medieval rules plus scenario additions.

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    1. πŸ‘πŸΌπŸ‘πŸΌ. Not many to go now, MJT!! Any more games planned in the ‘winter break’?

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    2. Yes I hope to get a few games played soon!

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