This game was played using Neil Thomas's ACW OHW rules - to explain the dice marking unit strength; a White 1 = ten. If there are two black dice add the pips shown together.
The Union objective is to exit 3 units (at any remaining strength) from the table. Only the CSA force may enter the wooded areas.
Opening positions - CSA hold 2 fords. The bridge is unguarded |
The Union forces advance rapidly but are taking fire |
The Union force has largely crossed the river by turn 5 |
By turn 7, the first Union unit is exiting as casualties mount on both sides |
The CSA cavalry (top of pic) have destroyed a Union Cavalry unit and now attack the artillery |
The Union Cavalry unit has exited the table with a single strength point The last CSA Infantry unit has been destroyed |
The third Union unit is free to exit, leaving the artillery men to their fate. Union victory. |
A fast, bloody affair, but good fun.
That WAS fast n furious! Lovely looking game (and thanks for the dice clarification. I may ‘steal’ that idea….!). So, only seven more to go through? Very much enjoy reading these ππΌππΌ
ReplyDeleteThe OHW games can be very fast!
ReplyDeleteAwesome stuff Jack. This is perfect for ACW stuff - and could be great for doing a Peninusla campaign of linked battle or similar.
ReplyDeleteCheers Duc! Hope you enjoy the Festive Season and have yourself some merry gaming
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