Blue has launched a surprise attack with a small force (4 units) whose objective is to capture a strategically important crossroads. Red has half of his force (3 units) in place, with the remaining 3 units arriving late (turn 8). Blue always moves first in this scenario. Modified Portable Wargame rules were tried again, with no Exhaustion Point. The trees are only to break up the field a bit - apart from the roads this is a flat featureless terrain.
Initial situation |
Blue's Cavalry have attacked the Red artillery and fallen back to charge again |
By Turn 6 Blue has captured the Crossroads with a weakened cavalry unit |
The Centre and Right are in Blue's control |
The remaining Red units arrive - will the tide turn? |
Turn 11 and Blue is still very much in charge of the objective |
Red pushes forward to try to dislodge Blue |
Disaster for Red - sustained fire has led to his General's demise |
The end of the game with Blue successfully holding the Crossroads! |