Saturday 14 January 2023

Scenario 26: Triple Line

 A Goblin raiding band is approaching the foothills of the Dwarvish Mountains. The Dwarves send a small but tough force out to stop it but their defence is a disorganized triple line (see OHW for effects of disorganization). The objective is sole occupancy of the hill by Turn 15.

The unit of crossbow Dwarves guarding the bridge

The Goblin force has arrived. Note each tree represents an impenetrable wooded area

Goblins swarm in to attack the bridge guards

The Dwarves fall back but have inflicted damage on the lead unit

The Goblins come up against the second line

The Goblins push the Dwarves back further on the left

Half way through the battle and the Dwarves still hold firm

However, their resolve begins to falter

The Goblins attempt to surround the Dwarves

Casualties are mounting

The Goblins break through and are on the hill

The last Dwarf unit is destroyed and the Goblins win the field

This game was played with a version of the Portable Wargame that did away with the Exhaustion Point rule to bring it more in line with OHW rules. There were no Generals either.

8 comments:

  1. That worked well!! Right the way up to turn 15…gotta love OHW 😊. Thanks for posting, MJT πŸ‘πŸΌπŸ‘πŸΌ

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    1. Thanks Martin - it did work well and was a fun little game

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    2. Was it pretty much the Ancients Portable Wargame (no magical/fantasy rules, as such)?

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    3. Martin, yes basically the simplest rules (so that I could remember them without have to look anything up!)
      The only bonuses were +1 for Dwarf Infantry, +1 for archers firing on a target that hadn't moved and +1 for being uphill during combat.

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  2. Exciting game! I do love the board.
    Alan Tradgardland

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    1. Thanks Alan. I pinched the idea from Martin S whose painted chessboard features on some of Bob Cordery's "Other Peoples Portable Wargames" posts

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  3. Nice, another fun looking one Jack. The dwarves almost held out.

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