A Goblin raiding band is approaching the foothills of the Dwarvish Mountains. The Dwarves send a small but tough force out to stop it but their defence is a disorganized triple line (see OHW for effects of disorganization). The objective is sole occupancy of the hill by Turn 15.
The unit of crossbow Dwarves guarding the bridge |
The Goblin force has arrived. Note each tree represents an impenetrable wooded area |
Goblins swarm in to attack the bridge guards |
The Dwarves fall back but have inflicted damage on the lead unit |
The Goblins come up against the second line |
The Goblins push the Dwarves back further on the left |
Half way through the battle and the Dwarves still hold firm |
However, their resolve begins to falter |
The Goblins attempt to surround the Dwarves |
Casualties are mounting |
The Goblins break through and are on the hill |
The last Dwarf unit is destroyed and the Goblins win the field |
This game was played with a version of the Portable Wargame that did away with the Exhaustion Point rule to bring it more in line with OHW rules. There were no Generals either.
That worked well!! Right the way up to turn 15…gotta love OHW π. Thanks for posting, MJT ππΌππΌ
ReplyDeleteThanks Martin - it did work well and was a fun little game
DeleteWas it pretty much the Ancients Portable Wargame (no magical/fantasy rules, as such)?
DeleteMartin, yes basically the simplest rules (so that I could remember them without have to look anything up!)
DeleteThe only bonuses were +1 for Dwarf Infantry, +1 for archers firing on a target that hadn't moved and +1 for being uphill during combat.
Exciting game! I do love the board.
ReplyDeleteAlan Tradgardland
Thanks Alan. I pinched the idea from Martin S whose painted chessboard features on some of Bob Cordery's "Other Peoples Portable Wargames" posts
DeleteNice, another fun looking one Jack. The dwarves almost held out.
ReplyDeleteThanks Mr Sprinks - it was a fun little game
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