Sunday, 26 February 2023

Scenario 30: Last Stand

 Having suffered defeat at the hands of the Union Army, the retreating Confederates have left a small (3 units) force behind who will fight to the last man to delay the Yankees. 

The Union force arrives to the South

The US Army rushes the ford to tackle the Irregulars in the wood

US Cavalry veers right to deal with their CSA foe

This gives time for the Infantry to advance unhindered

The US Army crosses the river in force and begins its attack on the redoubt

The US Cavalry are behind the wood attacking the CSA irregulars while the assault of the redoubt gets going in earnest

The attackers suffer heavy losses but have an endless supply of reinforcements

By Turn 11 the CSA are reduced to one unit defending the redoubt

The Last Stand comes to an end on Turn 12

Saturday, 25 February 2023

Scenario 29: Shambolic Command

 Army Blue must defend a strategic hill, which, given it's superior numbers (6 units), should be possible. Unfortunately it is commanded by an indecisive General. Only two Blue units may be activated each turn. All 4 of Army Reds' unit may be activated.

End of Turn 1 - Red moves in on the objective

Blue's cavalry move to aid the defense

A third of the way through the day and Blue still have a firm hold on the hill

Army Red begin to close in as Blue's defense falters

Army Red gets a foothold on Turn 8

By Turn 12 Army Red is dominating the hill but Blue is hanging on

Army Red poised to destroy Blue?

Blue's Infantry, driven off on Turn 14, regain a toehold on the hill to draw the battle!

Neither side could claim sole possession of the objective, though Red had the greater numbers at the end.

Monday, 6 February 2023

Scenario 28: Botched Relief

 Army Red has received word that their enemy, Army Blue, have a force preparing to attack a poorly defended town. A relief force is dispatched. Regrettably it is commanded by General Factotum, known for his inability to make decisions. Apologies for the pictures; the lighting was very poor.

Starting positions

  The four Red units on the hill may only be activated one at a time, and only once the currently active unit has been eliminated.

Blue's assault on the town begins

Despite being under cover, Red's units in the town are taking hits

Blue moves a unit to the other end of the town while Red's unit from the hill is kept occupied

Blue's cavalry force their way into the town without loss!

Blue poised to take the town

The Town has been captured and Red's inertia means it cannot be retaken

Red's one active unit was destroyed in a last desperate attack. General Factotum sent a cavalry unit hurtling down to attack the Blue infantry out in the open, but it was too little too late; the day was lost. Modified Portable Wargame rules were used once again.