Monday, 6 February 2023

Scenario 28: Botched Relief

 Army Red has received word that their enemy, Army Blue, have a force preparing to attack a poorly defended town. A relief force is dispatched. Regrettably it is commanded by General Factotum, known for his inability to make decisions. Apologies for the pictures; the lighting was very poor.

Starting positions

  The four Red units on the hill may only be activated one at a time, and only once the currently active unit has been eliminated.

Blue's assault on the town begins

Despite being under cover, Red's units in the town are taking hits

Blue moves a unit to the other end of the town while Red's unit from the hill is kept occupied

Blue's cavalry force their way into the town without loss!

Blue poised to take the town

The Town has been captured and Red's inertia means it cannot be retaken

Red's one active unit was destroyed in a last desperate attack. General Factotum sent a cavalry unit hurtling down to attack the Blue infantry out in the open, but it was too little too late; the day was lost. Modified Portable Wargame rules were used once again.


10 comments:

  1. That worked well! - a good solo game, with ‘Red’s’ hands suitably tied. Is the left hand unit in town a skirmisher unit? (If so, how does it’s behaviour/performance differ in your PW?).
    I thought the pics were very clear, btw, despite your note about light levels (def February!).

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  2. Cheers Martin. This was the first play through of No. 28 for me, and it does work well solo doesn't it.
    Yes a Skirmisher Unit, as the OHW table called for one - I played it as 3SP, acts as elite when resolving casualties, otherwise like infantry.

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    1. So the light troops get a tad more chance of retreating instead of taking an SP hit…clever move ๐Ÿ‘๐Ÿผ๐Ÿ‘๐Ÿผ⚔️. Might have to nick that one…๐Ÿ™‚๐Ÿ˜Š

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    2. Yes. It would have been more useful if they hadn't been cooped up in a town! In a H&M game I'd give them better range too by reducing Infantry firing range.

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    3. Yes, trapped ๐Ÿ™! So I assume this was mid/late C19th, or ‘Rifle and Sabre’, all infantry range 3 squares (?), which meant the LI were less distinct…?

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    4. Yes that's it. Rifle armed infantry/skirmishers - the latter only distinguished by the elite status re: resolving hits, which didn't really count in this scenario.
      No 29 is one I have played before and it's equally awkward for one side, if I remember correctly.

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    5. Well, should be a blast….looks like a tough one, with the bigger side struggling to avoid defeat by their smaller but more active opponents. Looking forward to it, as and when you get the chance to play.
      Scrolling back, there’s been a very good mix of rule sets in use. Great way to plough through the scenarios ๐Ÿ‘๐Ÿผ.

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    6. I'm enjoying this cheeky blend of PW and OHW at the moment so will probably use that again!

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  3. Spam attack….burn them all!!

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