In Scenario 10, the defending side has only 2 units at the start, with 2 more arriving at turn 5 and the last 2 arriving at turn 10. Should be a tough call for the defenders. Or so you'd think...
The objective is the little town. The large hill is impassable. Usual thing, 15 turns or game over when both sides reach Exhaustion Point.
The last time I tried using a tank in a Portable Wargame was way back in 2017 (here) - it didn't end well that time; could things improve?
The People's Democratic Front (Green) are defending the town; their reinforcements are late.
A force from the Democratic Party of Free Uqbal (Tan) arrive to the North and advance on the town.
Once again the tank has proved to be a white elephant. Army Tan got distracted (and sorely damaged) by the machine gun in the woods and probably should have used the mortar on the town. This is a nice scenario that I haven't played before but will hopefully play again soon.
Excellent action - and good to see the tank in action.
ReplyDeletePeople's Democratic Front? SPLITTERS!
Cheers Duc - I've got another tank somewhere; must do a tank on tank game! What did the Colonial Government ever do for us?
DeleteNice game sir. I don't think the lack of cover on the approach did the attacker any favours. Mind you the tank could be classed as cover I suppose.
ReplyDeleteYes the dead tank served as a bit of cover towards the end. To be fair, Army Green just had some good luck with their dice rolls.
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