Forward units from both Army Green and Army Tan are approaching a border town, unaware of each other's presence..
The Army that has occupied the town at the end of the game wins - there are no morale rules. Again I used a gridded version of Neil Thomas's OHW rules (for WW2).
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The two forces spot each other as they arrive at the town |
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The armour moves to let the infantry enter the town |
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Army Tan loses their armour early |
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Army Tan's Mortars (out of picture) are reeking havoc |
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Army Green loses control of the town |
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Army Green are back in control |
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but not for long
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At Turn 15 Army Tan is holding the town and have won, though there are very few troops left to celebrate!
An interesting scenario and one I have just recently played a couple of time. I found the hill and woods provided little advantage or part in the games. I am tempted to move them closer to the town to see if the game plays out differently.
ReplyDeleteYes the hill and wood are a bit inconsequential where they are and don't even feature in my pictures!
ReplyDeleteTouch and go, there! Sign of a good scenario ππΌ. Mortars can be pretty nasty in the OHW rules. Was the Army Green artillery piece played as mortars?
ReplyDeleteYes they are seriously bad but do need a forward unit to spot.
ReplyDeleteNo the Green gun could only fire directly.
These fight to the last man rules can be pretty close! They're quite fun though.
Ah, was it an anti-tank gun? I forgot about those π. I love it when the OHW games go right to the wire ✔️✔️ (Your previous scenario, #15, I’ve only played the once and the attacker actually nabbed a win - but with only about one or two hits left on the non-garrisoning attacking unit….really hard to guess who’ll win. Great fun for solo).
DeleteThanks for another great report. Love the elegant simplicity of the set up. ππΌ
Cheers, I've played some more and will be reporting soonish
DeleteAha, that’s good to hear ππΌππΌ
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