Saturday 16 July 2022

Scenario 16: Advance Guard

Forward units from both Army Green and Army Tan are approaching a border town, unaware of each other's presence..

The Army that has occupied the town at the end of the game wins - there are no morale rules. Again I used a gridded version of Neil Thomas's OHW rules (for WW2).

The two forces spot each other as they arrive at the town

The armour moves to let the infantry enter the town

Army Tan loses their armour early


Army Tan's Mortars (out of picture) are reeking havoc

Army Green loses control of the town

Army Green are back in control

but not for long


At Turn 15 Army Tan is holding the town and have won, though there are very few troops left to celebrate!

7 comments:

  1. An interesting scenario and one I have just recently played a couple of time. I found the hill and woods provided little advantage or part in the games. I am tempted to move them closer to the town to see if the game plays out differently.

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  2. Yes the hill and wood are a bit inconsequential where they are and don't even feature in my pictures!

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  3. Touch and go, there! Sign of a good scenario πŸ‘πŸΌ. Mortars can be pretty nasty in the OHW rules. Was the Army Green artillery piece played as mortars?

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  4. Yes they are seriously bad but do need a forward unit to spot.
    No the Green gun could only fire directly.
    These fight to the last man rules can be pretty close! They're quite fun though.

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    1. Ah, was it an anti-tank gun? I forgot about those πŸ™ƒ. I love it when the OHW games go right to the wire ✔️✔️ (Your previous scenario, #15, I’ve only played the once and the attacker actually nabbed a win - but with only about one or two hits left on the non-garrisoning attacking unit….really hard to guess who’ll win. Great fun for solo).
      Thanks for another great report. Love the elegant simplicity of the set up. πŸ‘πŸΌ

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    2. Cheers, I've played some more and will be reporting soonish

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    3. Aha, that’s good to hear πŸ‘πŸΌπŸ‘πŸΌ

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