This game was played using Neil Thomas's ACW OHW rules - to explain the dice marking unit strength; a White 1 = ten. If there are two black dice add the pips shown together.
The Union objective is to exit 3 units (at any remaining strength) from the table. Only the CSA force may enter the wooded areas.
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Opening positions - CSA hold 2 fords. The bridge is unguarded |
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The Union forces advance rapidly but are taking fire |
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The Union force has largely crossed the river by turn 5 |
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By turn 7, the first Union unit is exiting as casualties mount on both sides |
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The CSA cavalry (top of pic) have destroyed a Union Cavalry unit and now attack the artillery |
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The Union Cavalry unit has exited the table with a single strength point The last CSA Infantry unit has been destroyed
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The third Union unit is free to exit, leaving the artillery men to their fate. Union victory. |
A fast, bloody affair, but good fun.
That WAS fast n furious! Lovely looking game (and thanks for the dice clarification. I may ‘steal’ that idea….!). So, only seven more to go through? Very much enjoy reading these 👍🏼👍🏼
ReplyDeleteThe OHW games can be very fast!
ReplyDeleteAwesome stuff Jack. This is perfect for ACW stuff - and could be great for doing a Peninusla campaign of linked battle or similar.
ReplyDeleteCheers Duc! Hope you enjoy the Festive Season and have yourself some merry gaming
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