A brigade from Army Blue has been raiding in Army Grey's territory. The survivors are heading South back to the border (their game objective is to get 3 units off the Southern edge of the board using the road). On Turn 1 the Blue Army appears in the North; a single battalion of Grey Infantry holds the road South - this should be easy, shouldn't it?
The game was played using the Portable War Game (Late 19th Century rules).
The way is blocked, you cannot pass |
As these are 2mm blocks and a little hard to see, I'll list the two armies.
Army Blue
Commander and Aides 6SP
4 Line Infantry battalions 4SP each
1 Cavalry Squadron 4SP
1 Battalion of Light Infantry 3SP
Army Grey
Commander and Aides 6SP
4 Line Infantry battalions 4SP each
1 Cavalry Squadron 4SP
1 battery of artillery (smooth bore medium) 2SP
Exhaustion Point (EP) was at 30% casualties.
Turn 2 |
Turn 3 |
Blue's cavalry were beaten off; his Infantry continue to move South and fire on the enemy.
Turn 4 |
More of Grey's force appeared in the West (to the North of the woods) and began to harass Blue's Right flank. One of the Infantry units on his left was withdrawn from the fire fight and sent South at the double. Blue's Cavalry had already reached the border and merely had to exit via the road.
Turn 5 |
Blue's force began to get bogged down in the centre, and their commander began to wish he hadn't been so quick to send his cavalry off the field.
Turn 6 |
Turn 7 |
Blue was now under extreme pressure as casualties mounted, and EP loomed, with two more units required to leave by the road.
Turn 8 |
Firing from both Light Infantry and Line Infantry could not dislodge the stubborn Grey gunners.
Turn 9 |
Casualties finally forced Blue to EP at Turn 9; the day was lost.
The two sides fought on until turn 11 when Grey also reached EP and the game was over.