Another day, another hill. This is pretty much Scenario 4 only with staggered arrival of forces. As such I thought I'd give the same armies a go and see if fortunes would be reversed - except this time I added Machine Guns.
The objective must once more be held exclusively to get a win - usual stuff, game length is 15 turns max. or ends when both sides reach exhaustion point.
Quick reminder of the factions involved (as I usually forget) - The Tan coloured figures are soldiers of the Democratic Party of Free Uqbal (DPFU) and the Green are The Peoples Democratic Front (PDF) - both wish to establish their own one party "democratic" system in the former Albionian colony.
|
PDF men on the hill with no cover to speak of
|
|
DPFU begin to arrive
|
|
and the attack starts
|
|
More PDF troops are arriving
|
|
The PDF machine gun on the hill starts to reap its deadly harvest
|
|
before being neutralized (with extreme prejudice) by the DPFU armoured car |
|
A change of perspective (for the second reel) |
|
The PDF are falling back under the relentless fire of the attacking force |
|
Sensing victory the DPFU commander sends his men in up close & personal
|
In the mean time there has been (almost inevitably) an almighty duel between the armoured car and Bazooka Joe on the opposite flank.
|
The armoured car is destroyed just as the attack falters and the DPFU reach EP
|
|
The DPFU machine gun brings the PDF to EP but the battle is lost
|
Both factions have since ordered some heavier weapons from the same unscrupulous Super Power in the hope of breaking the deadlock.
Everything's better with machine guns!. I think the scenarios where you need to take a single area are probably easier when playing the more melee focused eras as you aren't advancing under fire and the attacker can mostly dictate where to attack. Having to engage an enemy that can concentrate fire on the attacker really Poots the boot on the other foot.
ReplyDeleteThey get 3 dice instead of 1! What's not to like?!
DeleteRunning up that hill.. into a wall of lead. It's no problem.
Great batrep thanks for posting. #8 is one of my favorites for more modern eras (ww2) with long range weapons. You can lock down an attack from the right with a well placed AT gun on the hill.
ReplyDeleteWe always liked the decisions we had to make like defending forward in the woods or on the hill behind.
Cheers! I hope to get some more modern era battles in soon - I've ordered a few heavier weapons to try out with these Euro-shop figures.
Deletehttps://soundofficerscall.blogspot.com/2017/11/alexs-one-hour-wargames-variant-wwii.html?m=0
ReplyDeleteHere is a post of OHW scenario 8 with a friends OHW variant.
That's a nice interpretation of the scenario - the road passing through the ridge adds another dynamic.
DeleteAs Sprinks says, “everything’s better with machine guns” and I agree! Neat little scenario,
ReplyDeleteCheers Jonathan.
DeleteSimple and effective game - somehow the pound store figures look good (and more expensive) based like this in threes.
ReplyDeleteCheers Mark - these were some my son had from about 15+ years ago I think and they're not too bad really. Very hard plastic and a bit brittle. If you get close you can see how poor the detail is plus there's some striking mould lines. Worth the pennies/cents they cost though!
DeleteLove reading these sequential batreps.
ReplyDeleteThanks John, you're very kind. Hopefully the next one will be along soon!
ReplyDeleteThat is a good way to spend an hour!
ReplyDeleteI thought so! The heavier weapons have arrived so the next game should be interesting as I find out what they do...
Delete