Saturday, 19 November 2022

Scenario 21: Twin Objectives

 Still being hunted by the Federal Army, The Bushwackers have taken up two positions, part of the force on a wooded hill and part in a town. The US General must take both objectives to win the day. His force is 30% larger than that of the CSA.

Opening positions

A cavalry fight starts the action

The town under attack

The action to the West

The US Army's superior fire power reduced the CSA force rapidly

but then stalled

On the hill things were not going well either

A final rush at the town achieves that objective

however, the hill defenders stubbornly hold on 

The Feds enter the town to find that Old Zeb has eluded them once again 

Sunday, 18 September 2022

Scenario 20: Fighting Retreat

 Colonel Zebediah Protheroe and his Missouri Bushwhackers have been raiding in Featherstone County again. Now they are being pursued by General Issuwe and a strong force of US Army regulars.

Crossing the river, the Colonel aims to make a stand on the hill to the North, but first he intends to hold the two crossing points for some time to slow the pursuers advance.

The area North of the river (that looks like a bit of road) is impassable bog


The Union forces attack both crossing points


The Rebels fall back from the bridge but hold the ford

US Cavalry push back the rebels

The assault of the hill begins on the US left flank

The Right flank is still engaged with the CSA defenders 



The Union Army is finally all across the river and the CSA are at Exhaustion Point


Heavy casualties have also brought the Union Army to EP at Turn 12

As night falls, the surviving Bushwackers are able to slip away having managed to hold the hill against a larger force.

Sunday, 7 August 2022

Scenario 19: Blow from the Rear

 The Union General is holding two river crossings against, what his scouts assure him is, a small force of Rebels. As such he has left a third of his force in reserve with orders to hold their position (until turn 7). The Rebels have in fact moved a force across the river in secret and they will strike the Union's rear (at turn 6). The Rebels' objective is to push all Union forces back from the river by the end of the day (no unit to be closer than 1 grid square at turn 15). Original Portable Wargame rules were used for this game.

Union positions at the start of the day

The Rebel Army appears

The Union Cavalry hold the bridge 

but are driven off

The Rebs push forward

The rest of the Rebel Army arrives to the Union's rear

while the rest of the force moves across the bridge

The Union Army is split but still denies the Rebels full control of the crossings

The Union General is beset from all sides

The Union side reaches Exhaustion Point

The Union General is forced to surrender. Victory to the Southern States.


Saturday, 30 July 2022

Scenario 18: Counter-Attack

 The Blue Army has been ordered to take the bridge, whilst also holding the town. The Blue General is unaware of the other two crossing points (fords marked here by trees).

Army Red is initially only represented by one unit that is guarding the bridge.

To win, an Army must hold both the bridge and the town.

Initial positions

The Blue General sends his cavalry to take the bridge

Army Red has arrived in full and Blue's cavalry have not broken through

The two sides start shooting across the river as the bridge is blocked


The Red General sends cavalry across one of the fords

Red's cavalry attacks 

Blue holds the bridge but is fighting now to front and flank


Blue's infantry have fallen back but the Heavy Cavalry still hold the bridge

As the day ends Army Red's counter-attack has failed and Blue holds the objectives


Saturday, 23 July 2022

Scenario 17: Encounter

 In this scenario, which was played using the original Portable Wargame rules (for late 19th Century), both sides began with a random unit locating a strategically important hill. The remaining units of each army would then arrive (randomly picked), one each turn, on the roll of 4, 5 or 6. This rule was to prove decisive.

The objective was the hill; to win, an army must have complete possession of the hill at Turn 15, or when both sides reached Exhaustion Point (30% casualties).


The scouts arrive (note the trees are just there to relieve the flatness)

Blue is first to grab the objective but are already outnumbered

By Turn 5 Blue still hold the hill but have yet to receive reinforcements


Turn 7. Red now hold the objective and still no fresh Blue forces have arrived

Finally the Blue forces begin to appear, but is it too late?


Turn 11: Red have total control of the hill though Blue's forces are building up

Blue begins to damage Red but time is running out


Time runs out for Blue and the day is lost

Army Blue's commander will have to explain why it took half a day for his force to arrive on the battlefield (dice issues again).

Saturday, 16 July 2022

Scenario 16: Advance Guard

Forward units from both Army Green and Army Tan are approaching a border town, unaware of each other's presence..

The Army that has occupied the town at the end of the game wins - there are no morale rules. Again I used a gridded version of Neil Thomas's OHW rules (for WW2).

The two forces spot each other as they arrive at the town

The armour moves to let the infantry enter the town

Army Tan loses their armour early


Army Tan's Mortars (out of picture) are reeking havoc

Army Green loses control of the town

Army Green are back in control

but not for long


At Turn 15 Army Tan is holding the town and have won, though there are very few troops left to celebrate!